University of Cambridge > Talks.cam > Churchill CompSci Talks > Introduction to programming with OpenGL

Introduction to programming with OpenGL

Add to your list(s) Download to your calendar using vCal

If you have a question about this talk, please contact Matthew Ireland.

We’ve all learned the theory of graphics programming using matrices and projection, but how does one actually go about programming a game with OpenGL? What boilerplate do you need and why? What does it all actually do? In this talk I will be explaining the code needed to display a simple mesh on screen.

This talk is part of the Churchill CompSci Talks series.

Tell a friend about this talk:

This talk is included in these lists:

Note that ex-directory lists are not shown.

 

© 2006-2022 Talks.cam, University of Cambridge. Contact Us | Help and Documentation | Privacy and Publicity