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Joint talks on technology for mental health interventions

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If you have a question about this talk, please contact Dr David Coyle.

We will have two short talks:

Talk 1, David Coyle: Exploratory Evaluations of a Computer Game Supporting Cognitive Bahavioural Therapy for Adolescents

This talk will discuss the exploratory evaluations of the first adolescent intervention to fully integrate a computer game implementing Cognitive Behavioural Therapy. Three distinct studies are presented: a detailed evaluation in which therapists independent of the design team used the game with 6 adolescents experiencing clinical anxiety disorders; a study in which a member of the design team used the game with 15 adolescents; and finally a study assessing the acceptability of the game and intervention with 216 practicing therapists. Findings are presented within the context of a framework for the design and evaluation of complex health interventions.

Talk 2, Gavin Doherty: The problem of engagement in online mental health programmes

Increasing client engagement and reducing dropout rates is a major challenge for the design of computer-supported mental health programmes. This talk presents work carried out by an interdisciplinary team involving mental health researchers and practitioners, human-computer interaction researchers, and non-statutory organizations that offer support. We have developed SilverCloud, a novel and adaptable platform for delivering range of computer supported treatment programmes which is designed to provide a more engaging and accessible experience to users. The platform employs a number of strategies to increase user engagement, and as part of this provides mechanisms by which clients can interact with therapists or trained supporters, as well as anonymous and moderated content from other users. Two initial programmes have been developed – a psycho-educational preventative programme for self-esteem and body image difficulties; and a CBT -based therapeutic programme for depression. Acceptability to clinicians and client engagement were first investigated through usability trials with therapists, trained supporters, and former service users, allowing a number of issues to be explored qualitatively. While the focus of the presentation is on the ways in which we can support client engagement, initial results from exploratory clinical trials are also presented.

This talk is part of the Rainbow Interaction Seminars series.

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