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GPGPUs: The explosive area of innovation for 3D visualization and computation

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Talk starts at 4pm, coffee served from 3:30pm. This event may be recorded. N.B. There is no car parking available on site.

Andrew Richards, Founder and CEO of Codeplay Software Ltd. will give an overview of the multitude of different GPGPU programming standards being produced; the reason so many standards are useful; and what the challenges and opportunties are in defining GPGPU software platforms. This will give an overview of how to build your own GPGPU models as well as how these models can be used to achieve dramatic new levels of performance. A particular emphasis will be on the range of different GPGPU platforms being produced, from the largest Supercomputers, to the latest Smartphones.

Andrew Richards is CEO of Codeplay, chair of the OpenCL-HLM working group defining a C++ programming model for OpenCL and chair of the HSA System Runtime working group (defining a runtime system for the Heterogenous Systems Architecture standard – “HSA”). Codeplay builds GPGPU compiler systems for semiconductor companies and have been working in the area of GPGPU compilers for over a decade.

Held in association with Cambridge Game Creators Network

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