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Moulding history for a video game story

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If you have a question about this talk, please contact Dr Bernhard Fulda.

This session will see Charles Cecil, video game industry legend and creator of the Broken Sword series discuss the uses of historical narratives in video games, and the link to different media like film. In fact, the video game industry has been a bigger industry than film for some years now, and millions of users have their most intensive encounters with representations of the past in front of a computer screen. Just what this means when historical narratives have to be moulded to fit the entertainment objectives of the video game producer is the subject of this multi-media talk by one of the most successful designers in the industry.

This talk is part of the Public and Popular History series.

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