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Simulating Worlds: Technical Challenges of Improbable SpatialOS

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If you have a question about this talk, please contact Jan Samols.

SpatialOS allows for thousands of instances of existing software: game engines, agent models to be networked together to simulate worlds larger than any single instance could hold. This talk dives in to a number of technical challenges faced to make this idea a reality.

Food will be provided

This talk is part of the Computer Laboratory Tech Talks series.

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