University of Cambridge > Talks.cam > Churchill CompSci Talks > Shadow Mapping in Real-Time 3D Graphics

Shadow Mapping in Real-Time 3D Graphics

Add to your list(s) Download to your calendar using vCal

If you have a question about this talk, please contact Matthew Ireland.

Real-time 3D graphics are a key aspect of many fields nowadays, such as modern computer games. These aim to achieve a level of realism that would not be possible without the presence of shadows caused by directional and point lights. However, due to the nature of the rendering pipeline, special techniques must be used to be able to render images with shadows.

In this talk, I will introduce the main technique used nowadays: Shadow Mapping. We will go through the idea behind Shadow Mapping and how it is implemented, discussing the possible artefacts that may occur and how to mitigate them. I will conclude with an interactive demo visualising the different parts of the process.

This talk is part of the Churchill CompSci Talks series.

Tell a friend about this talk:

This talk is included in these lists:

Note that ex-directory lists are not shown.

 

© 2006-2024 Talks.cam, University of Cambridge. Contact Us | Help and Documentation | Privacy and Publicity