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Call-by-push-value (part 2)

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If you have a question about this talk, please contact Sam Staton.

This is the second part of a two-part series

Call-by-push-value is a calculus for computational effects that provides fine-grain primitives into which both call-by-value and call-by-name calculi can be decomposed. This decomposition appears in a wide variety of semantics: operational, domains, state, continuations, games, possible worlds, etc.

We first look at semantics of call-by-value and call-by-name, using algebras for a monad, and see how that leads us to call-by-push-value.

We then look at two examples of call-by-push-value semantics that do not use algebras: state (global ground) and continuations.

The slides for this tutorial are available at .

This talk is part of the Mini Courses in Theoretical Computer Science series.

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