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Computer games and mental health interventions

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If you have a question about this talk, please contact Dr Per Ola Kristensson.

The need to provide more effective mental health treatments for adolescents has been described as ‘a global public health challenge’. In this talk I will describe several recent projects in which computer games have been used as support tools in clinical interventions for adolescents experiencing difficulties such as anxiety and depression. This will provide the basis for a more general conversation regarding the uses of technology to support a broad range of mental healthcare services.

This talk is part of the Darwin College Sciences Group series.

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