GPGPUs: The explosive area of innovation for 3D visualization and computation
- đ¤ Speaker: Andrew Richards, CodePlay Software Ltd. đ Website
- đ Date & Time: Thursday 11 April 2013, 16:00 - 17:30
- đ Venue: Small Lecture Theatre, Cavendish Laboratory, Department of Physics
Abstract
Andrew Richards, Founder and CEO of Codeplay Software Ltd. will give an overview of the multitude of different GPGPU programming standards being produced; the reason so many standards are useful; and what the challenges and opportunties are in defining GPGPU software platforms. This will give an overview of how to build your own GPGPU models as well as how these models can be used to achieve dramatic new levels of performance. A particular emphasis will be on the range of different GPGPU platforms being produced, from the largest Supercomputers, to the latest Smartphones.
Andrew Richards is CEO of Codeplay, chair of the OpenCL-HLM working group defining a C++ programming model for OpenCL and chair of the HSA System Runtime working group (defining a runtime system for the Heterogenous Systems Architecture standard – “HSA”). Codeplay builds GPGPU compiler systems for semiconductor companies and have been working in the area of GPGPU compilers for over a decade.
Held in association with Cambridge Game Creators Network
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Series This talk is part of the Centre for Scientific Computing series.
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Andrew Richards, CodePlay Software Ltd. 
Thursday 11 April 2013, 16:00-17:30