University of Cambridge > Talks.cam > Wednesday Seminars - Department of Computer Science and Technology  > *** The Weight of Gravity ***

*** The Weight of Gravity ***

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If you have a question about this talk, please contact David Greaves.

(Additional Talk: Week 0, Extended Duration 1.5 hrs)

Alfonso Cuaron’s remarkable blockbuster Gravity has been collecting enough stars from film reviewers to fill the galaxy it so devotedly depicts.

It is, many say, the closest thing most of us will ever get to going into space.

But how were those stunning images made? By taking a film crew up 372 miles above the earth?

In fact, those mesmerising images are almost all computer generated, planned and created by a 400-strong team of visual effects artists at Framestore in London.

Richard Graham (Visual Effects Producer on Gravity), Mark Hills (Framestore’s Head of Systems Development) and Michael Blain (Senior R&D Developer) will be speaking in detail about the challenge of creating Gravity’s 3D visuals.

From its unique planning and three-and-a-half-year production to the hardware and software development and innovation, the talk will give an insight into how the team achieved 12-minute continuous shots set in zero gravity.

The talk will also include a Q&A, and is likely to contain spoilers; you’re recommended to see the film first!

N.B. No filming or recording of the talk (sorry). This allows us to present the most interesting material

This talk is part of the Wednesday Seminars - Department of Computer Science and Technology series.

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