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SUMMARY:Designing Exergame Technologies for Effective Falls Rehabilitation
  - Dr Stephen Uzor\, CUED
DTSTART:20181128T113000Z
DTEND:20181128T120000Z
UID:TALK112708@talks.cam.ac.uk
CONTACT:Mari Huhtala
DESCRIPTION:Rehabilitation\, involving strength and balance exercise\, has
  proven effective as part of a multifactorial intervention to significantl
 y reduce the risk of falling in seniors. However\, low adherence to rehabi
 litation programmes implies that seniors often do not receive the required
  amount of exercise therapy necessary to reduce their risk of falling. The
  presented work proposes that digital exercise games (or exergames) can en
 courage adherence to home rehabilitation by facilitating an enjoyable expe
 rience for the user and reduce falls risk by promoting effective quality o
 f movement. \n\nThis talk will focus on the user involvement process in an
  investigation into the limitations of current home rehabilitation practic
 e and how exergame technology can address these limitations. In particular
 \, the following components of the process will be discussed: a) requireme
 nts gathering\, using interviews and design workshops\, b) laboratory and 
 home-based user studies\, and c) a 2-month randomised controlled study to 
 evaluate an exergame system in the home setting. The findings from these s
 tudies will be discussed\, and opportunities for the design of effective r
 ehabilitation technologies will be highlighted.\n
LOCATION:Sir Arthur Marshall Room\, Engineering Design Centre\, CUED
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