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SUMMARY:Eye-Tracking in Virtual Reality -  Alessio Murgia \, Reading
DTSTART:20081208T103000Z
DTEND:20081208T113000Z
UID:TALK15516@talks.cam.ac.uk
CONTACT:David MacKay
DESCRIPTION:Collaborative virtual environments (CVEs) allow co-located or 
 remote participants to experience communication inside a rich social\, spa
 tial and informational context. Co-presence amongst remote participants is
  achieved by enabling local sites to access a shared virtual environment.\
 n\nWe have developed the first CVE system (referred to as EyeCVE) that pro
 vides eye-tracking capability to each participant and uses it to drive ava
 tar gaze in real-time in a CAVE(TM)-like environment. Remote participants 
 can see and interact with their counterparts across the remote sites in th
 e form of avatars\, while changes to the virtual environment are updated i
 n real-time. In our research we are interested in analyzing how gaze affec
 ts communication in immersive CVEs. One of the methods used is ‘conversa
 tion analysis’\, which exposes systematic practices\, verbal and non-ver
 bal\, during human interaction and analyzes how actions are routinely carr
 ied out in this context [Murgia et al.\, IEEE DS-RT08][Wolff et al.\, IEEE
  DS-RT08].\n\nThe work is funded by EPSRC and is carried out in collaborat
 ion with the School of Systems Engineering\,\nUniversity of Reading\, the 
 Centre for Virtual Environments\, University of Salford\, The Department o
 f Computer Science\, UCL\, and the School of Human and Life Sciences\, Roe
 hampton University. 
LOCATION:TCM Seminar Room\, Cavendish Laboratory\, Department of Physics
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