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SUMMARY:Challenges in Computer Graphics Modeling - Prof. Oliver Deussen\, 
 University of Konstanz\, Germany
DTSTART:20130220T141500Z
DTEND:20130220T151500Z
UID:TALK42370@talks.cam.ac.uk
CONTACT:Stephen Clark
DESCRIPTION:Today’s computer graphics techniques can create many kinds o
 f visual effect and can simulate light transport with high fidelity. The r
 eal challenge\, now\, is how to create\, edit\, store\, render\, and trans
 mit\nthe associated mass of data efficiently. For example\, in the movie "
 Avatar"\, around one billion surfaces needed to be rendered in an average 
 frame. I discuss the modelling problem\, using the example of\nrealistic p
 lants and landscapes. I describe methods that divide the models into visua
 lly important aspects and procedural detail. Such representations are effi
 cient\, compact\, easy to modify\, and allow\ninteraction with the environ
 ment. They are thus especially well-suited for today’s computer graphics
  applications.\n\nProf. Oliver Deussen graduated from Karlsruhe Institute 
 of Technology\,  Germany in 1996 and was appointed as a professor for Com
 puter Graphics and Media Design by Dresden University of Technology in 200
 0.\nSince 2003 he has been Professor for Computer Graphics and Media Infor
 matics at Konstanz University. He is Visiting Professor at the Chinese Aca
 demy of Sciences\, Fellow of the Eurographics Association and\nEditor-in-C
 hief of Computer Graphics Forum\, the largest journal for Computer Graphic
 s. His research interests are non-photorealistic rendering\, information v
 isualization\, and the modeling and rendering of\ncomplex objects\, in par
 ticular botanic objects and landscapes.\n\n
LOCATION:Lecture Theatre 1\, Computer Laboratory
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