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SUMMARY:Thoughts on paper-based and virtual reality sketching - Alfred Oti
 \, Cambridge Engineering Centre
DTSTART:20171108T110000Z
DTEND:20171108T113000Z
UID:TALK93754@talks.cam.ac.uk
CONTACT:Mari Huhtala
DESCRIPTION:Sketching and other forms of visual representation help design
 ers think and communicate. Designers often use sketches as a tool for thou
 ght and communication. Anecdote\, intuition and research all suggest that 
 paper-based (PB) sketching is useful in the early stages of design. Sketch
 ing allows ideas to be captured\, explored and developed\, and designers a
 lso discover new ideas in their sketches. If designers are better able to 
 sketch\, then they are better able to design. In PB sketching\, 3D shapes 
 are represented with one or more 2D views. This is a skill that must be le
 arnt\, developed and maintained. However\, recent developments in immersiv
 e virtual reality (VR) sketching tools allow 3D shapes to be sketched rapi
 dly and directly in 3D space. In such tools\, 3D shapes are generated by t
 he user’s physical gestures represented and recorded as computer models 
 of lines and surfaces. The advent of immersive VR sketching tools raises q
 uestions about their potential role in the design process? 
LOCATION:Sir Arthur Marshalls\, CUED
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